Ultra Swamp is a completely reworked version of Swamp/Swamp XT so there are a quite a few differences to the prior versions and a hugely increased sonic potential! It's really for the good, the bad and the weird sounds thus ranging from sweet over dark to really strange stuff; transforming the wave samples beyond recognition. This is a swamp where you throw something in but get something more useful out again and it's not just for pads and atmos but also for quite snappy percussive & sequencer sounds.
There is only one TimbreModulator but with selectable input source: Osc 1, Osc2 or even both! Instead of the 2nd Timbremodulator there is a 'real' Ringmodulator, yes, the real deal as far as software can do it! The mod Oscillator for RingMod ranges from approx. 7Hz to 100Hz, so the typical 50Hz AC is possible. As RingMod generates the sum and difference of the input signals it can give quite a low punch. This one is with selectable input source: Osc 1, Osc2, plus the output of TimbreMod too! As both of these soundshapers have great capabilities to transform the signal of the oscillators they have both independant outputs and are treated as secondary soundsources.
Thus the new Swamp has quite increased sonic capabilities at this stage already. Anyway the SF2 oscilators come with 256 carefully selected waves though some maybe suited better for RingMod while others are better suited for TimbreMod.
Of course there is the wellknown resonant 24dB LowPass, a 12db HiPass and a Bandpass Filter with a 4 channel adaptive mod mixer so 4 source can be mixed to modulate Cutoff. This is great to create new mixes of LFO modulations. The output sections has increased a lot. Besides the delay there is a stereo Flanger and Stereo Reverb with PreDelay and LowCutoff to remove lower frequencies for an optimized Reverb response (use this if the rev 'shatters' in low range.
As Modsources there are 3 LFO, 1 S&H, 1 Double LFO with Phase shifting for one with is best useful for the flanger. Also there is a new Gator which effect can be mixed on the output level so you can adjust the amount of gating on the output, with enhanced routings including modulating pan of the delayed signal.
There is only one TimbreModulator but with selectable input source: Osc 1, Osc2 or even both! Instead of the 2nd Timbremodulator there is a 'real' Ringmodulator, yes, the real deal as far as software can do it! The mod Oscillator for RingMod ranges from approx. 7Hz to 100Hz, so the typical 50Hz AC is possible. As RingMod generates the sum and difference of the input signals it can give quite a low punch. This one is with selectable input source: Osc 1, Osc2, plus the output of TimbreMod too! As both of these soundshapers have great capabilities to transform the signal of the oscillators they have both independant outputs and are treated as secondary soundsources.
Thus the new Swamp has quite increased sonic capabilities at this stage already. Anyway the SF2 oscilators come with 256 carefully selected waves though some maybe suited better for RingMod while others are better suited for TimbreMod.
Of course there is the wellknown resonant 24dB LowPass, a 12db HiPass and a Bandpass Filter with a 4 channel adaptive mod mixer so 4 source can be mixed to modulate Cutoff. This is great to create new mixes of LFO modulations. The output sections has increased a lot. Besides the delay there is a stereo Flanger and Stereo Reverb with PreDelay and LowCutoff to remove lower frequencies for an optimized Reverb response (use this if the rev 'shatters' in low range.
As Modsources there are 3 LFO, 1 S&H, 1 Double LFO with Phase shifting for one with is best useful for the flanger. Also there is a new Gator which effect can be mixed on the output level so you can adjust the amount of gating on the output, with enhanced routings including modulating pan of the delayed signal.
Developer: HG Fortune
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